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CeARamics

Project details

Programme
Research Cluster RC9

CeARamics is a research project that questions traditional ceramic making methods (i.e. pinching, coil, slab, wheel) and proposes instead a system of sticks and weaved rope that act as a substructure to which clay is applied. This allows for mass customisation of components and the creation of intricate geometries of varying densities, both which are typically limited by traditional ceramic forming processes and the material itself.


The system argues for an augmented reality-assisted crafting process which is not limited to only high skilled workers. An augmented reality app is developed with two parts. Firstly, the ‘design’ part of the app is to be used specifically by designers, and secondly, the ‘make’ part of the app is dedicated to fabrication and can be used by anyone. In the ‘design’ section of the app the designer or architect can import a volume, control specific data inputs, generate clay parts, choose among weaving styles, and control the overall density. When the process is finished, a request to fabricate one’s design can be made. This initiates the ‘make’ section of the app, in which users are able to implement the clay components by following simple holographic instructions. The whole idea of the ceARamics app is based on distributed manufacturing and aims to enable users with only the use of their phones and 3d printed nodes (which are delivered to them) to fabricate without the use of expensive gadgets. The process is multidisciplinary and expands the production chain allowing for a fully democratised manufacturing process which is enabled through augmented reality technology.

01

Fabrication

2D Frame: Weaving

A diagram explaining ceARamics process, workflow, and the distributed manufacturing system logic.

AR Weaved Component

A physical prototype used to develop the process of weaving and clay application. Rope is weaved across a 3D frame and then sprayed with clay. The clay naturally shrinks as it dries, so the piece is removed and the rope is cut from the frame once it is 80% dry to allow for continued shrinking.

Component Catalogue

A series of physical model studies exploring applications of clay on rope.

Extruded 2D Frame Final Result

A photo of a glazed 3D-weaved component.

02

Digital Studies

Solid Components

A diagram of the correspondence of components to a wall design according to density.

Wall Explorations

Algorithmic Application on Wall Aggregation

A study of different combinations of the main component resulting in various meta-parts.

Weaving Styles Application to Wall Aggregation

Weaving Styles Application to Wall Aggregation

The series of aggregations are exactly the same but use clay parts with different weaving styles. Each effect is different as individual weaving techniques have a large influence on the overall outcome. This makes the weaving style a vital parameter in the design process.

Porosity Diagrams

Walls of different porosity are used according to the type of space. For public spaces, components of lower density are used whereas in private spaces only higher density components are used.

03

AR Application

Digital Craftsmanship: Drawing Method

Digital Craftsmanship: Drawing Method

Augmented reality allows the user to virtually draw ‘weaving lines’ onto the physical model through the screen of a mobile phone. This allows the user to rapidly decide on the preferred weaving style and instantly see a digital model of it.

ceARamics: Make/Component Assembly

ceARamics: Make/Component Assembly

The app is developed to guide users step by step through the process of constructing a component, including the adjustment of the rigid framework and the weaving technique. Users select components from a catalogue and specify the number required. Afterwards, the required sticks and nodes are delivered to them, labelled by component, and the user can begin assembly using the augmented reality application.

ceARamics: Make/Component Assembly

ceARamics: Make/Component Assembly

To assist with assembly, the augmented reality simulation positions in space the outline of the component, illustrating where the sticks and nodes should be located. After assembling the frame, weaving patterns appear with lines to follow with the rope. Once components are assembled,, the users collaborate with designated ceramist workshops to apply clay and glazes. Finally, the components can be shipped to the building site.

ceARamics: Distributed Manufacturing Platform

A visualisation of the workflow for the digital platform.

ceARamics: Computer Vision

Computer vision is embedded into the augmented reality platform for pattern recognition. This allows the programme to digitally transfer the ‘weaving lines’ drawn by a user on a phone screen onto the physical model.

04

Façade Detail

Pattern Implementation

An illustration of how pattern is implemented through the code.

Façade 01

A perspective view and closeups of Façade 01 developed based on the generative process.

Façade 01

A view of Façade 01 illuminated at night. Different densities of components create a gradient and flow that gives directionality and volume to the façade and provides areas of varying privacy and opacity.

Façade 02

A close-up view of the entrance of Façade 02. Here, extruded rectangles were designed to intersect on different levels and give volume to the façade.

Façade 01

A detail of Façade 01 and its different pattern densities.

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The Bartlett
B-Pro & Autumn Shows 2020
27 November – 11 December 2020
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