Glitch.Arch: Rewiring Complexities in Architecture
Before the industrial revolution, people recycled in order to meet demands due to lack of available material. As mass production accelerated and living conditions improved, recycling was ignored. The current situation of recycling in London is far from satisfactory. This project is grounded in the belief that people’s awareness of recycling should be raised and become part of the collective culture. To achieve this, the project proposes to combine the contrasting architectural programmes of a recycling plant and a cultural facility. Machine learning algorithms are used in order to combine these contrasting building typologies. From masterplan to façade details, Glitch.Arch utilises environmental information and data sets to rewire the complexities of architecture.
Data from every scale of design development – from figure ground to façade and material distribution – is used within the design process.
The generative adversarial network (GAN) is an unsupervised example-based machine learning algorithm that can ‘quantify’ the style of iconic buildings and transfer these quantifications to other iconic buildings.
The programmes of recycling and cultural facilities are blended together through the use of the GAN algorithm.
A dataset of images of Brutalist architecture are used to train a machine learning algorithm to generate a building’s façade.
A view illustrating the blending of pixel data from Brutalist cultural architecture together with recycling façade patterns.
The building elevations and façades adapt the same design logic. The data are extracted from the GAN results. The blocks on the façade are made of various recyclable materials, which form a view appearing to ‘glitch’ and reveal the complexities in architecture.