ODDworld explores the endless possibilities of co-operative play within a networked multi-player environment.
Building upon studies into the semiotic flexibility of objects in game worlds, the project presents an online sandbox for playing with the meaning and affordances of urban elements. Drawing from the work of Venturi and Scott Brown, the project questions the meaning of objects within game environments and how easily their architectural affordances can be changed. In a similar spirit, the game promotes a cute aesthetic as a vehicle for exploring games as new forms of pop cultural architecture.
By synchronising semiotic connections across the network, players are able to move objects, change their properties, or even inhabit their being. Players work together to achieve objectives set by the community, producing an ever-evolving set of weird and wonderful spatial consequences.
ODDworld is a freespace for imagination and creativity, seeing virtual spaces as the new form of social media.