The Museum of Folksonomy is a fully playable networked multiplayer game that uses a procedurally generated virtual environment to allow players to ‘curate’ the world based on their likes and dislikes.
The game combines research into ‘folksonomies’, user-generated datasets, with procedural generation techniques where the game world is created in real time through algorithms.
The Museum of Folksonomy is composed of various gallery spaces and artworks from around the world. The objects are grouped through metadata analysis. Each player can see one another, and the objects they have gathered, but each player creates a unique set of procedural galleries generated around their own actions.
Players can gather, collaborate, or compete to collect artworks, bringing them together in a common central gallery where they can export their artworks to social media. Each time a player ventures off to collect more artworks, the system will generate a new gallery from a set of infinite possible configurations.
The project questions the future of the museum as an open-access entity where anyone can consume culture despite their geographical location. The game prototypes a new form of virtual museum that becomes as ubiquitous as swiping left or right.
An illustration of how the game systems combine tagged objects with procedural galleries.
Museum configurations are generated in real time as online players navigate the game.
An illustration of various online players and the artworks collected with their tags.
Galleries of artworks are created and composed through the folksonomies generated by online players.