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Gameplay with Encoded Architectural Tile Sets

Project details

Student Eleni Chasioti
Programme
Research Cluster AC

Gameplay with Encoded Architectural Tile Sets: A Computational Framework for Building Massing Design Using the Wave Function Collapse Algorithm


The wave function collapse (WFC) algorithm is a procedural generation algorithm that produces images by arranging a collection of tiles according to rules about adjacency and frequency. This dissertation implements the WFC algorithm in three dimensions using mesh geometries and voxels. The research explores the implementation of the algorithm in the domain of early-stage architectural design and adapts the algorithmic decision making to better facilitate architectural design goals.

Project Overview

Project Overview

Architectural Iterations

Input and Output Models with Constraint Directionality

Input and Output Model with Goal-Oriented Wave Function Collapse Algorithm

Input and Output Model with Goal-Oriented Wave Function Collapse Algorithm

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The Bartlett
B-Pro & Autumn Shows 2020
27 November – 11 December 2020
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